Friday, January 30, 2009
biotripod - low poly creature
Here is a little doodle to practice low poly modeling and normal maps. Created with Zbrush and 3DS Max.
Alastor - wip
High poly head for normal mapped low poly character. Only Zbrush.
Alastor car - wip
High poly giant car, early wip. Done in 3DS Max. Designed by myself.
Heptagram
Here is a logo i created for Alastor. It's the emblem of his beliefs.
Human after all
I created the spaceship in 3DS Max, rendered with mental ray. Created at Marcel (Publicis).
Leave an impression
Created at Marcel (Publicis) for Ballantines. I worked on the modelisation and on the render with Vray. I've used and hdr image.
Beyond the news
Commercial created at Marcel (Puclicis) for information channel France 24. I did modeling, rigging, rendering and corrected some animations.
I was also in charge of this project, leading a 5 persons team.
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