Some new pictures of Alastor, now with opened mouth and teeth. The high poly work is done for him, next step: low poly. I'm also reworking the rifle, and started a brand new giant car for him. More to come soon, hope i'll have some free time.
Here is a low poly portrait of british actress Naomi Watts, with a shot of the polypainted high poly below. Not my first try at realistic head modeling, but first one for low poly and texturing. The high poly was created only with ZBrush, low poly was done in 3DS Max. I baked the normals using xNormal, created the texture in photoshop by photo manipulation and handpainting, then i did a scanline render in Max. 2610 triangles with no two sided polygons. 4 maps: diffuse, normal, specular and opacity, all are 2048x2048.
Here is a 30mn sketch from a polycube. At firt i had in mind a horrific face of some kind of mutant fish, but while sculpting i saw the beginning of a cartoony face, so i get the opportunity to do something different from my usual work. I like to think about him like a kind of severe instructor or something like that.
Created with 3ds max, zbrush and photoshop. 2478 triangles, four 2048 maps: normal, diffuse, specular and opacity.
Thursday, June 4, 2009
My entry for 2nd Dominance War's mini challenge, war generals' pet portraits. Full ZBrush, a bit of photoshop for background and text.
Friday, May 22, 2009
Here is my entry for Dominance War IV, a Demon Lord called Smrtoggoth. High poly sculpted in Zbrush, low poly in 3ds Max, baking with xNormal, textures with Photoshop and render with Vray.
Commercial created at Marcel (Puclicis) for information channel France 24. I did modeling, rigging, rendering and corrected some animations. I was also in charge of this project, leading a 5 persons team.