abrvpt_3d
Wednesday, May 25, 2011

Goddess of Suffering

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Hello folks ! Just submitted my entries for the Dominance War V challenge. That was intense, exhausting but i've done it. Hope you'...
Wednesday, February 23, 2011

Quick sketches

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Some quick sketches, took between 1 and 3 hours for each. Full Zbrush for modeling, and different matcap blending in photoshop.

Gunscythe retake

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Long time without updates ! I've been pretty busy, but i can manage to find some hours to continue this project. Here's a retake on ...
Thursday, July 22, 2010

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Some new pictures of Alastor, now with opened mouth and teeth. The high poly work is done for him, next step: low poly. I'm also reworki...
Monday, October 26, 2009

Alastor wip

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Update for the game character i created. The high poly is still wip, need to finish the hair and add smal details on everything else.
Wednesday, July 22, 2009

Naomi Watts head

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Here is a low poly portrait of british actress Naomi Watts, with a shot of the polypainted high poly below. Not my first try at realistic h...

Quick sketch

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Here is a 30mn sketch from a polycube. At firt i had in mind a horrific face of some kind of mutant fish, but while sculpting i saw the begi...
Monday, July 13, 2009

Alastor's Gunscythe

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Created with 3ds max, zbrush and photoshop. 2478 triangles, four 2048 maps: normal, diffuse, specular and opacity.
Thursday, June 4, 2009

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My entry for 2nd Dominance War's mini challenge, war generals' pet portraits. Full ZBrush, a bit of photoshop for background and tex...
Friday, May 22, 2009

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Here is my entry for Dominance War IV, a Demon Lord called Smrtoggoth. High poly sculpted in Zbrush, low poly in 3ds Max, baking with xNorma...
Thursday, March 5, 2009

Alastor gunscythe - wip

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Created with 3DS Max and Zbrush. The low poly version is in progress.
Monday, February 9, 2009

Various character design

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Some character design sketches.
Friday, January 30, 2009

biotripod - low poly creature

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Here is a little doodle to practice low poly modeling and normal maps. Created with Zbrush and 3DS Max.

Alastor - wip

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High poly head for normal mapped low poly character. Only Zbrush.

Alastor car - wip

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High poly giant car, early wip. Done in 3DS Max. Designed by myself.
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Heptagram

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Here is a logo i created for Alastor. It's the emblem of his beliefs.

Human after all

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I created the spaceship in 3DS Max, rendered with mental ray. Created at Marcel (Publicis).

Leave an impression

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Created at Marcel (Publicis) for Ballantines. I worked on the modelisation and on the render with Vray. I've used and hdr image.

Beyond the news

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Commercial created at Marcel (Puclicis) for information channel France 24. I did modeling, rigging, rendering and corrected some animations....
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