Monday, October 26, 2009

Alastor wip

Update for the game character i created. The high poly is still wip, need to finish the hair and add smal details on everything else.

Wednesday, July 22, 2009

Naomi Watts head

Here is a low poly portrait of british actress Naomi Watts, with a shot of the polypainted high poly below. Not my first try at realistic head modeling, but first one for low poly and texturing. The high poly was created only with ZBrush, low poly was done in 3DS Max. I baked the normals using xNormal, created the texture in photoshop by photo manipulation and handpainting, then i did a scanline render in Max.
2610 triangles with no two sided polygons. 4 maps: diffuse, normal, specular and opacity, all are 2048x2048.

Quick sketch

Here is a 30mn sketch from a polycube. At firt i had in mind a horrific face of some kind of mutant fish, but while sculpting i saw the beginning of a cartoony face, so i get the opportunity to do something different from my usual work.
I like to think about him like a kind of severe instructor or something like that.

Monday, July 13, 2009

Alastor's Gunscythe

Created with 3ds max, zbrush and photoshop. 2478 triangles, four 2048 maps: normal, diffuse, specular and opacity.

Thursday, June 4, 2009

My entry for 2nd Dominance War's mini challenge, war generals' pet portraits. Full ZBrush, a bit of photoshop for background and text.

Friday, May 22, 2009

Here is my entry for Dominance War IV, a Demon Lord called Smrtoggoth.
High poly sculpted in Zbrush, low poly in 3ds Max, baking with xNormal, textures with Photoshop and render with Vray.

Thursday, March 5, 2009

Alastor gunscythe - wip

Created with 3DS Max and Zbrush. The low poly version is in progress.

Monday, February 9, 2009

Various character design

Some character design sketches.

Friday, January 30, 2009

biotripod - low poly creature

Here is a little doodle to practice low poly modeling and normal maps. Created with Zbrush and 3DS Max.

Alastor - wip

High poly head for normal mapped low poly character. Only Zbrush.

Alastor car - wip

High poly giant car, early wip. Done in 3DS Max. Designed by myself.


Here is a logo i created for Alastor. It's the emblem of his beliefs.

Human after all

I created the spaceship in 3DS Max, rendered with mental ray. Created at Marcel (Publicis).

Leave an impression

Created at Marcel (Publicis) for Ballantines. I worked on the modelisation and on the render with Vray. I've used and hdr image.

Beyond the news

Commercial created at Marcel (Puclicis) for information channel France 24. I did modeling, rigging, rendering and corrected some animations.
I was also in charge of this project, leading a 5 persons team.